Mata Nui

Mata Nui is where everything started for Bionicle. The coming of the Toa to save the island from Makuta's shadows and to defend
the Matoran, the vilagers. Mata Nui is a huge paradise with vast jungles, forrests, moutains, lakes, deserts, and all sorts
of nature.
It was hardly an island when the Matoran still lived on Metru Nui, but they had to flee to this land because their city was
destroyed. The legend says that Mata Nui (the Great Spirit) brought the Matoran to this new island, and so, they named it
after him.
At the beginning, the Rahi seemed to be the only threat to this community, but then followed the Bohrok and later the Rahkshi.
The Toa defeated all of the enemies of Mata Nui that were under the influence of Makuta.
The Mask of Light was also found on this island.
Mata Nui Map |

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Name: Mata Nui
Divisions: Ta-Koro, Ko-Koro, Le-Koro, Po-Koro, Ga-Koro, Onu-Koro
Capitols: Ta-Wahi, Ko-Wahi, Le-Wahi, Po-Wahi, Ga-Wahi, Onu-Wahi
Locations:
Amaja Circle: A circular pit of sand at the Kini-Nui where legends are told with sacred stones. It is located near
the Kini-Nui and the Suva-Kaita, and the Turaga often meet there to tell legends or discuss the prophecies.
Charred Jungle: A forest of burned trees near Ta-Koro.
Drifts: The icy snowfields of Mount Ihu.
Fau Swamp: The murky swamp that lies beneath the trees of Le-Wahi.
Hura-Mafa River: A river that runs southwest from Naho Bay.
Kanae Bay: A bay on the southern shore of Le-Wahi.
Kini-Nui: The Kini Nui is a massive temple on the island of Mata Nui. The Toa came here after they gathered all of
the Great Masks of Power, and it is here they received the golden Kanohi they still wear today. The Kini Nui opened before
them and they descended deep below the surface of the island to confront the Manas and Makuta.
Kumu Islets: A group of small islands at the southern tip of Mata Nui.
Lake Naho: Another name for Naho Bay, where Ga-Koro is located.
Lake of Fire: The dormant lava lake within the Mangai volcano. Ta-Koro had made it's home in it.
Lake Pala: A small lake in southeastern Mata Nui.
Mangai: The island's great volcano.
Mangaia: The Makuta's underground lair, which can only be accessed by the Kini-Nui and secret caverns across Mata Nui.
Mount Ihu: The high, ice-capped mountain in the island's centre.
Naho Bay: A great body of water in Ga-Wahi, also called Lake Naho. Ga-Koro is here.
North March: The icy pass where Ta-Wahi meets Ko-Wahi. A Guard Post is stationed there.
Papa Niho Reef: The coast near Onu-Wahi.
Tiro Canyon: A canyon in the Po-Wahi desert.
Tren Krom Break: A region of lava streams outside of Ta-Koro where Ignalu competitions are held. Lava farming also
takes place here.
Metru Nui

Metru Nui is a huge island city where the Matoran originally came from. It is burried deep underneath Mata Nui and it's surrounded
by a enormous silver sea of liquid Protodermis.
The city has been infected by the Morbuzakh for awhile, but more dangers await in it's future. The Toa Metru originated here,
and they fought off the island's enemies, from the green vine-like plant all the way to Vahki and even Makuta himself.
Right in the centre of the island lies the huge Coliseum, the source of energy, sports stadium, and home of the Turaga.
Metru Nui Map |

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Name: Metru Nui
Districts: Ta-Metru, Ko-Metru, Le-Metru, Po-Metru, Ga-Metru, Onu-Metru
Locations:
Archives: The archives of Onu-Metru are a huge library extension that goes under Onu-Metru and beyond. They are a library
of the past and present, storing hundreds of Rahi and past objects in stasis tanks and displays.
Assembler's Village: This is where small items, like furniture, are assembled. These little settlements can be found
almost anywhere in Po-Metru, but due to the fact that they are scattered among mountains and canyons, they can be very dangerous
places to live. They are too many and too far apart for the Vahki to sufficiently protect.
Canyon on Unending Whispers: The Canyon of Unending Whispers is a lonely spot at the edge of Po-Metru—or should
I say, was? Now, mysterious activity has been noticed at the Canyon, and nobody knows what’s going on...
Coliseum: A huge, towering building in the middle of the island that is home of Turaga Dume (Dume's Chamber 1), power
plant for the city and also home to a large sports arena for Akilini and Vahki training exercises.
Fields of Construction: Part of the Sculpture Fields, where things too big for indoor construction are carved.
Fire Pits: The Fire Pits are huge pits of roaring flame that feed fire into the Great Furnace. They feed the flames
into all of the furnaces in Ta-Metru so crafters can melt and forge objects there. The Fire Pits are strictly forbidden and
guarded by Nuurakh. This place was also the location of the Ta-Metru Great Disk.
Fountains of Wisdom: Decorative fountains located in Ga-Metru.
Great Furnace: The honor of being the largest furnace in all of Ta-Metru belongs to the Great Furnace, which is so
intensely hot that Matoran can only work there for very short periods. The exterior is reddish-black. The main door opens
up into a small room used to prepare Matoran for the intense heat of the furnace or for Matoran to take breaks from the heat
and labor. Beyond that chamber was the outer ring, a buffer to keep the intense heat from reaching the outer walls of the
building. Currently, no one is employed there due to the presence of Morbuzakh vines in the area.
Great Temple: The Great Temple is one of most important sites in Metru Nui, contains the Toa Suva, and is carefully
watched over by Vahki Bordakh. It is here that six Matoran travel on a mysterious errand, only to emerge from within as Toa
Metru.
Knowledge Towers: Towers of ice that are grown, oddly enough. They fill the district, housing scholars and seers who
study the legends and the stars, deciphering the future.
Moto-Hub: A central base in Le-metru that controls the flow of chutes and transportation metru-wide.
Prison of Dark Hunters: This subterranean site is being used by the Dark Hunters to hold their captives. No one knows
who may be in there or why the Dark Hunters are taking prisoners at all.
Protodermis Warehouse: Blocks of stone-protodermis and assorted finished parts are stored here, in one of the many
warehouses that line Po-Metru. An assembler who needs a specific part can come here to find whatever is required. Unfortunately,
the Po-Matoran are not as meticulous about order as Onu-Matoran are, so parts tend to be scattered about and mixed together.
It can sometimes take a very long time to find the one specific thing needed for a project.
Sculpture Fields: The sculpture fields is a huge part of Po-Metru where sculptures too big for indoor assembly are
built, constructed and packaged so they can be shipped to other Metru.
Test Track: A large track in Le-Metru where they test new machines and vehicles.
Towers of Thought: Towers of Thought are a special class of Knowledge Tower, used for Ko-Metru’s most important
projects. Absolute silence is a must for these structures. If you aren’t quiet, there’s always a squad of Keerakh
nearby.
Vakama's Foundry: Vakama's working place when he was a Matoran.
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